

There are even a few mysterious strangers that pose questions or give you items that affect the game much further down the line.īoth of these elements come together to produce an adventure that contains quite a few immersive elements.

The areas to explore aren't exactly expansive, but the travel from these areas does uncover random events, like getting ambushed by foes, running into merchants, and finding nearby towns for more side-quests. You can mine for ore, cook, and participate in a ton of side-quests. You can hire other people to be in your party, and some of the people you rescue can randomly appear to lend you a hand. You can pick up just about everything in the world to sell off or transform unused guns into something more useful. You can also find gold playing cards to unlock basic buffs, like increased health and faster reloading.
#Weird west ps5 full#
You don't get XP of your own, and you can't customize any of your characters, but you can give your players specific abilities, like unloading a full flip into an enemy or calling upon a spirit bear if you find the relics to unlock it. The RPG portion of the game is pared down. Also, while the twin-stick system works fine for firearms, it doesn't feel so natural when you partake in melee attacks. Aside from that, the camera could do with a larger range of zoom levels three distinct zoom levels isn't good enough because none of them strike the correct balance between seeing your character and seeing the rest of the environment. Other times, they're oblivious to noise, so throwing dynamite that kills no one will startle them, but that's it. Knock over a lamp, and they have a tendency to run into the lamp and end up setting themselves on fire, after which they do nothing to put out the flame. They're fine when spotting you, but let them spot a dead body, and they aren't on high alert for too long. In particular, the enemy AI isn't exactly the brightest. Aside from dying, there's no other fail state, so it does feel more freeform than expected.Īt the same time, there are parts that could use some tweaking.

While the bird blocks gunfire, it means that you get an extra source of meat when you kill it. Leave a dead body out in the open, and vultures come by to pick at it. Objects can also be kicked to put them into a better position to create mayhem. Everything you encounter is interactive, so you can shoot out a lamp to set everything around it on fire or throw almost any object. The game is a bit more forgiving when it comes to the twin-stick shooting, so as long as your aiming line turns red before you fire, you'll hit the enemy without issue. There are a few things that make the action and stealth combo fun to play. If you don't want to go everywhere with guns blazing, you can employ some basic stealth by crouching behind obstructions or hiding in bushes in addition to knocking out enemies and disposing of their bodies before their friends investigate. There's a decent variety of weapons to choose from with pistols, shotguns, bows and arrows and the like. You can jump and dodge-roll, and you can even do a slow-motion dive a la Max Payne. There's more to manipulate compared to other games that squarely focus on twin-stick shooting, but it doesn't take long to get used to it. For the action part, the game adopts a twin-stick shooter philosophy that's more involved since you need to hold down a button to aim, point in the direction you want to fire, and then hit another button to fire. Played from an isometric viewpoint, Weird West is an action-RPG that doesn't focus too much on either aspect. The lore sometimes comes through via character conversations, but most of it is delivered via short newspaper snippets that seem normal, but some little details show how it deviates from what's familiar. They're strange occurrences but treated like regular, albeit dangerous, things. Sirens broker deals with outlaws, talking trees issue curses, and monstrous shopkeepers speak in rhyme. It has all of the trappings of the Wild West that most people are familiar with, but there are enough parts to keep things mysterious. The stories are compelling enough to give players a desire to push forward, but the fascinating part of the game is the world.
